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Game Mode: The Gaming Industry In 2024 : 1A : NPR

A survey was done in the 4th quarter of 2020, 27 of console gamers who responded said they had purchased DLC for a game, whilst only 20 and 16 percent of PC and mobile gamers claimed the same. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since. Currently, industry figures chipshopgame.com estimate that there are roughly 175 Million digital gamers in the US. The North American gaming market is predicted to estimate $80.9 Billion US dollars annually in 2025, up from the $56.8 Billion US dollars in 2021. Digital music, games and Video-on-Demand significantly benefited from the (COVID-19) lockdown, with game revenue rising by 12% post-lockdown.

REGIONAL INSIGHTS of VIDEO GAME INDUSTRY

Looking ahead, gaming industry trends point towards a more interconnected and immersive future. The global gaming market is expected to continue its upward trajectory, with mobile and cloud gaming leading the charge. Esports and competitive gaming are set to become mainstream, further boosting the industry growth and cultural impact. Stepping back into 2019 and it was a quiet year for the PC and console games business.

What I’ve found from interrogating my own thoughts is that I’m surprisingly optimistic this time despite everything that transpired in 2024. That’s thanks to some major hardware and software launches that could refresh the industry when it needs it the most. There’s a major caveat to all of that, though, as one hasty political decision could bring all of that potential momentum to a halt. This forced people to spend more time at home, thus increasing the demand for video games. However, market demand kept fluctuating according to the severity of the pandemic and government regulations on social activities. In contrast, generation Z has been more inclined toward smartphones as a gaming device, which is the dominant segment in the market.

Mobile gaming is a key driver of market growth, supported by high smartphone penetration and a young, tech-savvy population. The country is also witnessing increased investments from global gaming companies, further stimulating market growth and innovation. Growth in the browser PC gaming industry is driven by advancements in web technologies, making more sophisticated games possible within browsers. Key trends in the browser gaming market include the rise of HTML5 games, the integration of social features, and the development of cross-platform titles that can be played seamlessly across browsers and mobile devices. The online gaming marketplace has been particularly influential in this segment, with many browser games adopting free-to-play models supported by microtransactions. Furthermore, the availability of social media platforms, such as Twitch and YouTube, has allowed gamers to socialize beyond games, further contributing to the expansion of market reach.

Who are the key players in Gaming Market?

game industry

Access all of this vital data in an easy-to-read report pdf, complete with industry forecasts, gaming statistics, and segmentation breakdowns designed to support informed decision-making and strategic planning in the gaming industry. The United States gaming market size stands at USD 57 billion in 2024, solidifying its position as a powerhouse in the global gaming industry, with a diverse and expansive market. The country’s gaming ecosystem is characterized by high adoption rates across various platforms, including mobile, console, and PC gaming. The market benefits from a robust infrastructure, high internet penetration, and a tech-savvy population. Key drivers include the increasing popularity of esports, the rise of cloud gaming services, and the integration of emerging technologies like AR and VR in gaming experiences. The mobile gaming segment, in particular, has seen substantial growth, driven by the widespread adoption of smartphones and the development of high-quality mobile game titles.

Players also create modifications (mods), which in some cases become just as popular as the original game for which they were created. An example of this is the game Counter-Strike, which began as a mod of the video game Half-Life and eventually became a very successful, published game in its own right. The major annual video game conventions include Gamescom in Cologne (Germany), E3 in Los Angeles (US),89 Penny Arcade Expo, Summer Games Fest, Tokyo Game Show(TGS), Brazil Game Show(BGS), and etc. However, unlike the music industry, where modern technology has allowed a fully professional product to be created extremely inexpensively by an independent musician, modern games require increasing amounts of manpower and equipment. This dynamic makes publishers, who fund the developers, much more important than in the music industry. That said, Take Two Interactive CEO Strauss Zelnick claims that the publisher is confident in a 2025 release date, so I’m going to take him at his word.

Latin America Gaming Market Analysis

Console gaming plays a particularly important role in Japan, home to significant console manufacturers like Sony and Nintendo. The market is experiencing a shift towards mobile gaming, driven by high smartphone penetration and advanced telecommunications infrastructure. Japan’s gaming industry is also seeing increased interest from global players, leading to strategic partnerships and acquisitions. The gaming industry is experiencing unprecedented growth, largely driven by the rising internet penetration worldwide.

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